TL;DR - no visual discrepancies found when loading exactly the same saved files - sorry for the confusion I may have caused
It's a nice feeling when others verify your findings, especially when encountering something unusual like the huge frame drops in Prey with the latest Game Ready GeForce driver. Many reported that only the latest driver has these issues, so I wanted to make a driver comparison video with Very High settings in 1440p or 4K. The game is just too easy on mainstream GPUs in 1080p and the frame times are more evenly spaced and nicer to look at when they hover around the 40-60 FPS interval. Since our FTA hardware suite is only capable of processing 1080p footage, we rely on in-engine Resolution Scale or driver SSAA methods to analyse anything above FHD.
I was aware that Virtual Super Resolution (VSR) is broken since Crimson 17.4.x - wanted to create some Polar 10 versus in 4K - and I was a bit surprised to find out that GeForce drivers have the very same issue with Dynamic Super Resolution (DSR). After trying out some recent drivers it seems that VSR / DSR resolutions don't show up in games with post Windows10 Creators Update drivers (GeForce and Crimson as well).
So instead of that, I would like to address the confusion I have started, and would like to stop it before it spirals out of control. I added some remarks below the previous video about some weird lightning conditions on the GTX 1060 and RX 580 had some bland floor rendering. Have revisited the scenes and found absolutely no visual difference between the two cards.
- 0:30 - The shadow of the corpse on the left is now present on both cards, RX 580 was missing it in the original FTA video.
- 1:02 & 1:22 - One thing is for sure, the dull lighting on the GTX was caused by the space station's relative position to the sun.
- 1:42 - The vivid highlight is now gone on the GTX as well, both cards render the same colors.