DOOM is the first major AAA game title that supports Vulkan as the rendering backend (besides OpenGL). With Vulkan, AMD's GPUs and APUs can take advantage of features like Asynchronous Shaders, Shader Intrinsics and Frame Flip Optimizations to deliver smoother experience to gamers. We play the opening section of the Resource Operations mission, and as you can see from our frame time graphs, DOOM with Khronos’s new low-level API offers a smoother gameplay compared to OpenGL. Don't forget to use TSSAA or no AA (else Async Compute is disabled)!
A10-7860K Frame Time Analysis - DOOM OpenGL vs Vulkan
23 September 2016-
Frame Time Analysis